Quick Start
Essential Setup
Enable the Plugin:
- Verify it's enabled in Edit → Plugins → SweejTech
- Restart the editor if needed
Open Audio Inspector:
- Go to Window → Audio Inspector
- Dock the window next to your game viewport for easier monitoring
Configure Settings (Optional):
- Go to Edit → Editor Preferences → SweejTech
- Adjust Update Interval (lower makes it a bit easier to read without pausing)
- Choose Volume Coloring Mode (VU Meter recommended)
Using Audio Inspector
View Active Sounds:
- Press Play or enable Realtime Mode in viewport
- Audio Inspector automatically populates with all playing sounds
- See name, volume, distance, and other properties in real-time
Find Specific Sounds:
- Type in the filter box to search by name
- Use
-
to exclude terms (e.g.,ambient -wind
) - Click column headers to sort (e.g., by Volume to find loudest sounds)
Interact with Sounds:
- Double-click a sound to open it in its editor
- Shift+Double-click to locate in Content Browser
- Select a sound to highlight its position in the world
- Click a sound to select its owner in the level
Common Debugging Tasks
- Find overloud sounds: Sort by Volume (descending)
- Identify misplaced sounds: Look for At Origin: true in Distance column
- Check voice count: See total count in footer
- Debug positioning: Use Angle and Distance columns