Quick Start
When you have installed the plugin, watch this video to quickly get started with using the workflows provided to add HDR to your game.
Essential Setup
Enable HDR Plugin:
- Go to Edit → Plugins → SweejTech → HDR
- Restart the editor if needed
Configure Default Settings:
- Go to Edit → Project Settings → SweejTech → HDR
- Set default Resting Level (recommended: 80)
- Configure Authoring Inclusion/Exclusion paths for your project structure
Adding HDR to Sounds
Use the HDR Authoring Window:
- Go to Window → SweejTech → HDR → HDR Authoring
- Enable HDR for sounds by checking the box next to each sound
- Start with all sounds at resting level (default 80)
Configure Key Sounds:
- Set higher Loudness values (80-100) for important sounds that should duck others
- Keep ambient and background sounds at or below resting level
- Adjust Post Gain only if needed for final output level
Create Loudness Hierarchy (Optional):
- Go to Window → SweejTech → HDR → HDR Hierarchy
- Create Loudness Definitions for sound categories (e.g., Weapons, Ambient, UI)
- Parent sounds to appropriate definitions
Testing and Monitoring
Use the Activity Window:
- Go to Window → SweejTech → HDR → HDR Activity
- See real-time calculations for all active HDR sounds
- Filter to focus on specific sounds
Use the Envelope Window:
- Go to Window → SweejTech → HDR → HDR Envelope
- Visualize system loudness and individual sound loudness