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Quick Start

When you have installed the plugin, watch this video to quickly get started with using the workflows provided to add HDR to your game.

Essential Setup

  1. Enable HDR Plugin:

    • Go to EditPluginsSweejTechHDR
    • Restart the editor if needed
  2. Configure Default Settings:

    • Go to EditProject SettingsSweejTechHDR
    • Set default Resting Level (recommended: 80)
    • Configure Authoring Inclusion/Exclusion paths for your project structure

Adding HDR to Sounds

  1. Use the HDR Authoring Window:

    • Go to WindowSweejTechHDRHDR Authoring
    • Enable HDR for sounds by checking the box next to each sound
    • Start with all sounds at resting level (default 80)
  2. Configure Key Sounds:

    • Set higher Loudness values (80-100) for important sounds that should duck others
    • Keep ambient and background sounds at or below resting level
    • Adjust Post Gain only if needed for final output level
  3. Create Loudness Hierarchy (Optional):

    • Go to WindowSweejTechHDRHDR Hierarchy
    • Create Loudness Definitions for sound categories (e.g., Weapons, Ambient, UI)
    • Parent sounds to appropriate definitions

Testing and Monitoring

  1. Use the Activity Window:

    • Go to WindowSweejTechHDRHDR Activity
    • See real-time calculations for all active HDR sounds
    • Filter to focus on specific sounds
  2. Use the Envelope Window:

    • Go to WindowSweejTechHDRHDR Envelope
    • Visualize system loudness and individual sound loudness