HDR 0.2.0
Bugs
HDR-26 If I multi-edit a bunch of assets, I can't undo that change
HDR-29 Problem with grenade transient over distance not activating HDR overshoot when it should
HDR-31 Loudness plots should not disappear from the HDR envelope window when the sound stops
HDR-33 If I close the authoring window, with a filter applied, then reopen the window, the filter still applies but does not show the text in the text box.
HDR-35 BUG - Parallaxing HDR lines after hitting breakpoints in Blueprints
HDR-38 300 loudness sound that stops makes current loudness jump to 140 then 80
HDR-43 Setting HDR resting loudness to a lower value than 80, the graph still seems to start at 80
HDR-44 Double whammy amplitude
HDR-49 HDR Envelope window is blank if you open it after starting the game
HDR-50 Crash - UnrealEditor_SlateCore!FSlateAttributeMetaData::FindMetaData()
HDR-51 Weapon is not HDRing anymore after sounds from SoundCanvas are triggered
HDR-52 Envelope speeds up when clicking anywhere in the editor
HDR-53 HDR Activity takes 10 seconds to open the first time. Worse on a bigger project?
HDR-54 Envelope does not draw if opened while PIE is running
HDR-55 Renaming sound assets leaves old names lingering in authoring view
HDR-56 Attenuating a high loudness sound to a value still above resting level lowers signal a lot
HDR-58 Mismatch between Output loudness and Amplitude scale - sounds play at high amplitude scale
HDR-61 Crash FSweejHDRAuthoringViewModel::SoundToFilterStrings()
HDR-63 Crash in Controls ViewModel on Shutdown
HDR-64 SSweejHDRAuthoringWindow.cpp: implicit capture of 'this' via '[=]' is deprecated in '/std:c++20'
HDR-65 SweejSortedListViewModel.inl: 'SweejColumnSort': identifier not found
HDR-66 HDR envelopes are not updating unless the HDR Activity tab is active
HDR-67 HDR Authoring window blocking the editor to finish loading when opened first time
Tasks
HDR-2 Set Attack, Release, Max Overshoot from blueprints
HDR-7 HDR Activity & Envelope views should have an Audio Device selection dropdown box for different worlds
HDR-12 Refactor Attack, Release and Max Overshoot into Project Settings
HDR-13 Unclear why you can't multi edit when an HDR disabled asset is included in selection
HDR-14 Separate HDR Activity from HDR envelope and HDR controls
HDR-21 Make HDR Envelope widget resizable
HDR-60 Entering a loudness value >=220 limits to 219,99999985