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HDR 0.2.0

Bugs

HDR-26 If I multi-edit a bunch of assets, I can't undo that change

HDR-29 Problem with grenade transient over distance not activating HDR overshoot when it should

HDR-31 Loudness plots should not disappear from the HDR envelope window when the sound stops

HDR-33 If I close the authoring window, with a filter applied, then reopen the window, the filter still applies but does not show the text in the text box.

HDR-35 BUG - Parallaxing HDR lines after hitting breakpoints in Blueprints

HDR-38 300 loudness sound that stops makes current loudness jump to 140 then 80

HDR-43 Setting HDR resting loudness to a lower value than 80, the graph still seems to start at 80

HDR-44 Double whammy amplitude

HDR-49 HDR Envelope window is blank if you open it after starting the game

HDR-50 Crash - UnrealEditor_SlateCore!FSlateAttributeMetaData::FindMetaData()

HDR-51 Weapon is not HDRing anymore after sounds from SoundCanvas are triggered

HDR-52 Envelope speeds up when clicking anywhere in the editor

HDR-53 HDR Activity takes 10 seconds to open the first time. Worse on a bigger project?

HDR-54 Envelope does not draw if opened while PIE is running

HDR-55 Renaming sound assets leaves old names lingering in authoring view

HDR-56 Attenuating a high loudness sound to a value still above resting level lowers signal a lot

HDR-58 Mismatch between Output loudness and Amplitude scale - sounds play at high amplitude scale

HDR-61 Crash FSweejHDRAuthoringViewModel::SoundToFilterStrings()

HDR-63 Crash in Controls ViewModel on Shutdown

HDR-64 SSweejHDRAuthoringWindow.cpp: implicit capture of 'this' via '[=]' is deprecated in '/std:c++20'

HDR-65 SweejSortedListViewModel.inl: 'SweejColumnSort': identifier not found

HDR-66 HDR envelopes are not updating unless the HDR Activity tab is active

HDR-67 HDR Authoring window blocking the editor to finish loading when opened first time

Tasks

HDR-2 Set Attack, Release, Max Overshoot from blueprints

HDR-7 HDR Activity & Envelope views should have an Audio Device selection dropdown box for different worlds

HDR-12 Refactor Attack, Release and Max Overshoot into Project Settings

HDR-13 Unclear why you can't multi edit when an HDR disabled asset is included in selection

HDR-14 Separate HDR Activity from HDR envelope and HDR controls

HDR-21 Make HDR Envelope widget resizable

HDR-60 Entering a loudness value >=220 limits to 219,99999985