Introduction
SweejTech MetaSound Interfaces are created to make your MetaSounds react automatically to their environment. This enables your audio to dynamically respond to movement, position, and other properties without external setup needed in Blueprint or code.
When a sound uses an interface like Velocity, it gets automatic updates about its own speed and rotation - perfect for vehicle engines, footsteps, or any sound that should change based on movement.
We intend to expand the number of interfaces available, so if you have ideas for new ones, let us know about it!
Key Benefits
- Automatic Reactivity: Sounds respond to their individual movement without requiring external Blueprint or code setup
- Simple Implementation: Add interfaces with just a few clicks in the MetaSound editor
- Creative Freedom: Focus on sound design instead of technical Blueprint connections
- Works Everywhere: Any MetaSound or Blueprint in your game can use these interfaces
